Product Code: B2D3027
ISBN: 9780192778680Titles in the Set :
1. The Flying Machine
2. A Knight in Town
3. The Ogre's Dinner
4. Princess in the Tower
5. The Secret Pop Star
6. The Strange Old House
7. The Travelling Players
8. What a Journey
9. Egyptian Adventure
10. The Fair-Haired Samurai
11. The Beehive Fence
13. Key Trouble
14. A Good Turn
15. A Lucky Find
16. Fireball in the Sky
In this Read with Oxford Stage 5: Biff, Chip and Kipper collection, children can put on a play in the Middle Ages, This collection contains 16 stories that are ideal for children who are beginning to read independently. There are tips for parents and fun activities throughout the book for you and your child to enjoy together. Biff, Chip, Kipper and Floppy the dog are the well-loved characters from Oxford Reading Tree, used in 80% of primary schools.
With exciting stories, humorous illustrations, tips for parents and after-reading activities, this series is the perfect companion from your child's very first steps in phonics all the way to reading independence. Featuring much-loved characters, great authors, engaging storylines and fun activities, Read with Oxford offers an exciting range of carefully levelled reading books to build your child's reading confidence.
The Flying Machine
Find out what happens to Floppy in Ancient Egypt and join Nadim and Anneena as they help invent a flying machine!
A Knight in Town
Chip is surprised in A Knight in Town when the magic key brings them home in the middle of an adventure. Is the adventure really over?
The Ogre's Dinner
The magic key takes the children to a land of ogres in The Ogre's Dinner. Will Lee find his first adventure too scary? What do ogres eat for dinner?
Princess in the Tower
Biff and Wilma meet two princes trapped in a tower in Princes in the Tower. Why are the boys there? Can the girls help them to escape?
The Secret Pop Star
Who is the secret pop star and what is he running away from? Can the children help him in The Secret Pop Star?
The Strange Old House
In The Strange Old House the magic key takes the children to a strange old house at night. They are worried. Who will they find there?
The Travelling Players
In The Travelling Players the children save the day when a plot to stop some travelling players performing their play is uncovered.
What a Journey
Mum and Dad decide to take the family on holiday by train in The Journey, but the journey is not quite what they expected.
Nadim’s model book leads to an adventure in Ancient Egypt. Floppy is mistaken for an important dog, and the children have to help make a pyramid.
The Fair-Haired Samurai
Kipper enjoys aikido classes. But will it come in useful in The Fair-haired Samurai when he is in a magic adventure in ancient Japan?
The Beehive Fence
She has to overcome her fear of bees to help some villagers in Africa to protect their crops.
It just keeps on raining and raining. The stream overflows and the park is flooded. What will happen if the rain doesn’t stop?
Kipper has a magic adventure he doesn’t like, and he learns that it is not a good idea to get cross with the magic key.
A Good Turn
Chip, Wilf and Nadim are Cub Scouts in A Good Turn. Can they do a good turn when the magic key takes them to the very first Scout camp?
A Lucky Find
Kipper and Lee take the dogs for a walk and make an exciting discovery in A Lucky Find.
Fireball in the Sky
Children can find out what happens when the children discover a strange creature from outer space, meet a secret pop star and join a family of ogres for dinner!